(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

I’m under a very tight deadline to convert a project with a lot of ISMs into individual interactive objects (subject to performance). I can hit the deadline if I could have selected a static mesh actor and “replace actor with selected in content browser.” But the project I was handed contains a ton of ISMs, obviously that process doesn’t work when I’m trying to replace an instance of a static mesh inside an ISM with an interactive Actor. Copying and pasting transforms is so slow and painful and there are so, so many to convert.

What I really need is a tool where I can select an ISM actor and break it into individual static mesh actors, preserving transforms. Then replace some SM instances with my interactive actors. Then select the remainder and recompose them back into an ISM actor.

Before I burn precious investigating the Victory plugin, does anyone know if or any other tool can solve my problem? (I’m in Unreal 4.15)