(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hi,

awesome plugin!

Sadly I’m experiencing an with the “Get Brush Resource as texture 2D” Node.

I’m generating a brush from a Material Instance with a size of 256x256, but the resulting Texture 2D is always 0x0. Is there a specific workflow to make it work?

I’m using 4.12 if that makes a difference.