On the Save Pixels node, can you add an output for a texture2d object?
Also, the way your node pulls data from the array does not line up with my data structure. I basically need to be able to rotate it 90 degrees and then flip it horizontally. Would it be possible to add some orientation manipulation capabilities to the node or another node? Basically need the simple rotate options that MS Paint has: Rotate 90 Counter, Rotate 90 Clockwise, Flip Horizontal, and Flip Vertical.
The same options would be useful for your Load Texture nodes as well.
Rama I call on your superpowers for blueprint nodes to ask for a node I think would be very useful (I’ve been trying to do it myself but I’m just not good enough with c++ yet) Download image from url to either save to file or output Texture2D (or both) It would help me very much in a project.
And btw thank you for your awesome plugin I’ve been using it a lot ^^
Thanks a lot for your Lib. It’s great.
I have an issue with Capture 2D Save Image. I have an access violation in msvcr120.dll
I tried to stop capture every frame, add a boolean to prevent multiple save, but no way. Sometimes, it’s work but no always.
In the meantime I have this working. I took the errors from the victorygamemode and just fixed them (meaning I just made the virual functions not overridable it was throwing an not-overridden error in the gamemode header). THIS IS NOT AN OFFICAL FIX, IT MIGHT CRASH, CORRUPT YOUR GAME OR OTHERWISE ITS SIMPLY A VERSION THAT WORKS IN 4.8 AND IN NO WAY AM I CONNECTED TO RAMA.
I’ve completed the Victory Plugin upgrade to 4.8 !
This is the 6/10/15 build of the plugin that you can download from the Epic Wiki!
**Latest plugin download is here: (about 8 mb) **
@Nsmonia ~ Thanks for sharing!
I simply removed my VictoryGameMode class since Epic's new changes make it unnecessary.
If anyone has an issue because of this, (can't load a BP from removed C++ class), use [Nsomnia's version](https://mega.co.nz/#!DxtExJJC!tcs6I1mRpjffU0xb3wNRcuBicgZvOnSyTGBRrWlljYo) and then you can reparent back to regular GameMode.
Again if this is an issue for anyone just let me know :)
Unfortunately I can’t build my project with Rama’s June 10th Victory Plugin, but it works with Nsomnia’s quick fix. I also did reparent my own GameMode to the regular GameMode class. I wish I could copy the error log, but it dissappears as soon as the error message pops up telling me to try rebuilding from source.
The following modules are missing or built with a different engine version:
Would you like to rebuild them now?