(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hi there!

The latest update for 4.10 is Feb 6th, 2016 :slight_smile:

https://wiki.unrealengine.com/File:VictoryPlugin.zip

Welcome to the forums MTRNord!

I just packaged for 4.11 without any issues, you placed the VictoryPlugin folder inside of Engine/Plugins/Runtime?

Welcome to the forums!

When you try to switch engine versions, the plugin wont compile because there are changes from 4.10 to 4.11, which is bit of a loopy situation when you are trying to switch so that you can compile.

Exactly what message are you getting while trying to switch engine versions? Is it just saying that VictoryPlugin could not be compiled?

Solution1: Have you tried putting the 4.11 plugin code in the plugin folder before trying to switch engine versions?

Solution2: If that doesnt work you can disable the plugin by temporarily renaming your Plugins folder to Plugins_, then after your project .sln is generated you can switch the plugin code to 4.11 and recompile your project, switching Plugins_ back to just Plugins

I’ve upgraded multiple projects to 4.11 that use VictoryPlugin so I am sure you will find a way!

:heart: