(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Three New Nodes, 2-way Conversion from Vector,Rotator,Color to String, and Back Again!

Dear Community,

I was saving out Vector,Rotator, and Color data to a text file using my Victory BP Library node, Save String Array to File.

And found there was no way to convert a vector that was turned into a string… back into a vector :slight_smile:


**Two-Way Conversion Now!**

I've added 3 new nodes to my Victory BP library that enable you to convert Vectors, Rotators, and Colors **back from string data** into the original primitive variable types!

String Data Validity Check

I supply a bool to let you know if the string data was solid or not and was able to be converted properly.

Like on Twitter:

Github Submission to the Engine
/EpicGames/UnrealEngine/pull/1795


**Latest plugin download on the UE4 Wiki: (7.16 mb) **
https://wiki.unrealengine.com/File:VictoryPlugin.zip

Not using the latest engine version? Check out my wiki section on which plugin release dates go with which engine version!

**Plugin Release Dates and UE4 Engine Versions**
https://wiki.unrealengine.com/%27s_Vertex_Snap_Editor_Plugin#Plugin_Release_Dates_and_UE4_Engine_Versions

Victory Plugin Binaries for Packaged Games


**Victory Plugin on Media Fire**

**If your browser is not updating the Wiki download page** to the most recent version, you can use my alternative Media Fire download link!

Please note the mediafire version includes both the editor and packaged game binaries in the same file ♥ 

https://www.mediafire.com/?ieovbd5l9d7yub2

Donations

Donations can be sent to me via:

Enjoy!

:slight_smile:

PS: Please note my mediafire link has changed, please use above link to get most recent version :slight_smile: