(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

@ , I messed with the source and rebuilt… It works, but it is very strange… not sure what was going on… the FAudioDevice I kept and it always found that… if I keep the Props bit, what I set it to != what it returns right after setting it… but if I skip the props and just return SoundClassObject->Properties.Volume they do match exactly.



float UVictoryBPFunctionLibrary::VictoryGetSoundVolume(USoundClass* SoundClassObject)
{
     if (!SoundClassObject)
	{
		return -1;
	}
	return SoundClassObject->Properties.Volume;

}


seems to return it properly…