@ , I messed with the source and rebuilt… It works, but it is very strange… not sure what was going on… the FAudioDevice I kept and it always found that… if I keep the Props bit, what I set it to != what it returns right after setting it… but if I skip the props and just return SoundClassObject->Properties.Volume they do match exactly.
float UVictoryBPFunctionLibrary::VictoryGetSoundVolume(USoundClass* SoundClassObject)
{
if (!SoundClassObject)
{
return -1;
}
return SoundClassObject->Properties.Volume;
}
seems to return it properly…