I’m having issues with a masked materials on forward shading and MSAA. All masked materials become translucent. I have no problem with MSAA and deferred rendering.
With MSAA:
With TAA:
You can reproduce it in Material_Properties map (Content Example).
Thanks for the clear and precise repro steps. I was able to confirm what you are reporting and have gone ahead and entered a bug report for the issue. You can track the report following the link below on our public issues tracker.
Once the issue has been addressed by our engineers the ticket will be updated and reflected in the public tracker. Let me know if you have further questions or need additional assistance.