Can't Access Physics Properties on Static Mesh Declared EditAnywhere

Declaring a UStaticMeshComponent as this:

UPROPERTY(EditAnywhere, BlueprintReadWrite)
	class UStaticMeshComponent* ButtonBaseMesh;

Will result in only “Should update physics volume” to be enabled.
It seems this should definitely show all physics options.

Note if you change EditAnywhere to VisibleAnywhere, the properties become editable, which seems a little counterintuitive.

Hey calembendell-

This is a known issue that has been reported here: Unreal Engine Issues and Bug Tracker (UE-23850) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers