When using multiple reflection captures, artifacts in the form of squares appear over my scene (See above). These reflections also seem to flicker.
I doubt this is due to my capture setup, as the same artifacts appear when loading up Epic’s Reflections project. Could be a bug?
If it helps, here is my setup:
Using an iMac
OS: macOS Sierra 10.12.1
GPU: NVIDIA GeForce GT 750 M
I would test using OpenGL instead of Metal for rendering, however I don’t know how to change it (Or even if you can)