In the sequencer, exporting an animated camera FBX:
after entering the filename, and clicking save, the editor crashes.
We are trying to export an animated camera.
Here’s also some log output:
[2016.10.26-16.30.15:578][201]LogEditorViewport: Clicking on Actor (LMB): CineCameraActor (CineCameraActor1)
Signal 11 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092
CommonLinuxCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=196655
[2016.10.26-16.30.44:365][440]LogCrashTracker:
[2016.10.26-16.30.44:367][440]LogLinux: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x00000000
[2016.10.26-16.30.44:367][440]LogLinux: Fatal error!
[Callstack] 00 0x00007feef2ab2e0f FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)
[Callstack] 01 0x00007feef298ee66 FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
[Callstack] 02 0x00007feef2a72dc2 FLinuxCrashContext::CaptureStackTrace()
[Callstack] 03 0x00007feee7be04d0 CommonLinuxCrashHandler(FGenericCrashContext const&)
[Callstack] 04 0x00007feef2a77364 PlatformCrashHandler(int, siginfo_t*, void*)
[Callstack] 05 0x00007feef390f100 /lib64/libpthread.so.0(+0xf100) [0x7feef390f100]
[Callstack] 06 0x00007feee718c9e0 /lib64/libc.so.6(wcslen+0) [0x7feee718c9e0]
[Callstack] 07 0x00007fee76daf04f SSlateFileOpenDlg::GetFilterExtension(FString&)
[Callstack] 08 0x00007fee76da9d65 SSlateFileOpenDlg::OnFileNameCommitted(FText const&, ETextCommit::Type)
[Callstack] 09 0x00007fee76de00b5 TBaseSPMethodDelegateInstance::ExecuteIfSafe(FText const&, ETextCommit::Type) const
[Callstack] 10 0x00007feeec3971ea SInlineEditableTextBlock::OnTextBoxCommitted(FText const&, ETextCommit::Type)
[Callstack] 11 0x00007feeec3e4e95 TBaseSPMethodDelegateInstance::ExecuteIfSafe(FText const&, ETextCommit::Type) const
[Callstack] 12 0x00007feeec3a52ea FSlateEditableTextLayout::HandleFocusLost(FFocusEvent const&)
[Callstack] 13 0x00007feeec13fa3d FSlateApplication::SetUserFocus(unsigned int, FWidgetPath const&, EFocusCause)
[Callstack] 14 0x00007feeec14e2f9 FSlateApplication::RoutePointerDownEvent(FWidgetPath&, FPointerEvent&)
[Callstack] 15 0x00007feeec11cb3f FSlateApplication::ProcessMouseButtonDownEvent(TSharedPtr const&, FPointerEvent&)
[Callstack] 16 0x00007feeec14d0b4 FSlateApplication::OnMouseDown(TSharedPtr const&, EMouseButtons::Type, FVector2D)
[Callstack] 17 0x00007feef2a66f15 FLinuxApplication::ProcessDeferredMessage(SDL_Event)
[Callstack] 18 0x00007feef2a656e2 FLinuxApplication::AddPendingEvent(SDL_Event)
[Callstack] 19 0x00007feef2a655b5 FLinuxPlatformMisc::PumpMessages(bool)
[Callstack] 20 0x00007feeec132922 FSlateApplication::TickPlatform(float)
[Callstack] 21 0x00007feeec1386f0 FSlateApplication::AddModalWindow(TSharedRef, TSharedPtr, bool)
[Callstack] 22 0x00007fee76d93861 FSlateFileDlgWindow::SaveFileDialog(void const*, FString const&, FString const&, FString const&, FString const&, unsigned int, TArray&)
[Callstack] 23 0x00007fee76d92ea0 FSlateFileDialogsModule::SaveFileDialog(void const*, FString const&, FString const&, FString const&, FString const&, unsigned int, TArray&)
[Callstack] 24 0x00007feee7e18586 FDesktopPlatformLinux::SaveFileDialog(void const*, FString const&, FString const&, FString const&, FString const&, unsigned int, TArray&)
[Callstack] 25 0x00007feecff38853 FSequencer::ExportFBX()
[Callstack] 26 0x00007feecffe6e75 /home/user/Documents/Epic/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Sequencer.so(+0x27ee75) [0x7feecffe6e75]
[Callstack] 27 0x00007feeec21f422 SMenuEntryBlock::OnClicked(bool)
[Callstack] 28 0x00007feeec215311 SMenuEntryBlock::OnMenuItemButtonClicked()
[Callstack] 29 0x00007feeec287a9e TBaseSPMethodDelegateInstance::Execute() const
[Callstack] 30 0x00007feeec2c4fc7 SButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&)
[Callstack] 31 0x00007feeec2888ec SMenuEntryButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&)
[Callstack] 32 0x00007feeec14f5db FSlateApplication::RoutePointerUpEvent(FWidgetPath&, FPointerEvent&)
[Callstack] 33 0x00007feeec11e4c4 FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent&)
[Callstack] 34 0x00007feeec155668 FSlateApplication::OnMouseUp(EMouseButtons::Type, FVector2D)
[Callstack] 35 0x00007feef2a66497 FLinuxApplication::ProcessDeferredMessage(SDL_Event)
[Callstack] 36 0x00007feef2a656e2 FLinuxApplication::AddPendingEvent(SDL_Event)
[Callstack] 37 0x00007feef2a655b5 FLinuxPlatformMisc::PumpMessages(bool)
[Callstack] 38 0x00000000004214b0 FEngineLoop::Tick() [Runtime/Core/Public/UObject/NameTypes.h, line 633]
[Callstack] 39 0x00000000004262aa GuardedMain(wchar_t const*) [/home/user/Documents/Epic/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 156]
[Callstack] 40 0x00007feee7be0e5a CommonLinuxMain(int, char**, int (*)(wchar_t const*))
[Callstack] 41 0x00007feee710db15 /lib64/libc.so.6(__libc_start_main+0xf5) [0x7feee710db15]
[Callstack] 42 0x000000000041452d /home/user/Documents/Epic/UnrealEngine/Engine/Binaries/Linux/UE4Editor() [0x41452d]
[2016.10.26-16.30.44:378][440]LogExit: Executing StaticShutdownAfterError
Malloc Size=75008 LargeMemoryPoolOffset=271680
Hey aliasense-
Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here Unreal Engine Issues and Bug Tracker (UE-37849) . You can track the report’s status as the issue is reviewed by our development staff.
Cheers
Is there a work around to export the camera animation as FBX or other format?
Unfortunately we do not have a workaround for this issue at this time.
Thanks, . We are trying to get the camera loaded into Autodesk Flame and Maya. Is this working on 4.14 by any chance or also broken? Or would you stay off 4.14 for now?
As the report for this issue was recently entered, the current 4.14 preview will likely show the same behavior. It is unclear at this time if a fix for this issue will be included in the final 4.14 release.
Thanks, . It is a bit of a show stopper for us as we need to get the camera out of Unreal somehow for compositing.
Hi , I saw target release is 4.15 now. Do you have a rough timeline for that? Just because we need to make a decision on which platform to pick etc.
Judging by the callstack the fix should be simple and you will be able to merge it to your clone of 4.14. However, could you please tell more about the evaluation and choices you are making, if possible - particularly the scope of the project and its lifetime. If you have a custom license, feel free to pass that on to your sales manager.