Refers to UE-26025. Any updates on this?
Currently crashing on connected clients whenever I attach and then detach a replicated component on the authority.
Script Stack:
Actor.OnRep_ReplicatedMovement
Ensure condition failed: !bRegistered || GetAttachParent()->GetAttachChildren().Contains(this) [File:C:\Users\ryanl\Development\UnrealEngine_Source\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1812]
Attempt to detach SceneComponent 'StickMesh' owned by 'BP_HockeyStick_2' from AttachParent 'MotionController' while not attached.
[2016.09.24-20.42.37:218][485]LogOutputDevice:Error: Ensure condition failed: !bRegistered || GetAttachParent()->GetAttachChildren().Contains(this) [File:C:\Users\ryanl\Development\UnrealEngine_Source\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1812]
[2016.09.24-20.42.37:218][485]LogStats: FDebug::EnsureFailed - 0.001 s
goalievr-Win64-DebugGame.exe has triggered a breakpoint.