AttachmentReplication crash

Refers to UE-26025. Any updates on this?

Currently crashing on connected clients whenever I attach and then detach a replicated component on the authority.

Script Stack:
Actor.OnRep_ReplicatedMovement

Ensure condition failed: !bRegistered || GetAttachParent()->GetAttachChildren().Contains(this) [File:C:\Users\ryanl\Development\UnrealEngine_Source\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1812] 
Attempt to detach SceneComponent 'StickMesh' owned by 'BP_HockeyStick_2' from AttachParent 'MotionController' while not attached.
[2016.09.24-20.42.37:218][485]LogOutputDevice:Error: Ensure condition failed: !bRegistered || GetAttachParent()->GetAttachChildren().Contains(this) [File:C:\Users\ryanl\Development\UnrealEngine_Source\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1812]
[2016.09.24-20.42.37:218][485]LogStats:             FDebug::EnsureFailed -  0.001 s
goalievr-Win64-DebugGame.exe has triggered a breakpoint.

Hey overlawled,

The current status of UE-26025 is that it is “in progress”, or being worked on. There is no information on when it’ll be fixed or what future engine release it will be in.

Is there any workaround for this crash? Currently preventing me from attaching anything that is being replicated as it causes all connecting clients to crash.

There is no work around posted internally.

All the information I can find is exposed publicly on the issue report page:

https://issues.unrealengine.com/issue/UE-26025