I’m looking to create a tour inside Unreal made for the Oculus Go. I’ve got 8, 360, HDR images that I’m using on a Sphere mesh (normals flipped, collision off) and I need to jump from 1 level to another using hotspot/interactive buttons. I’ve tried one method and it just hasn’t worked at all, for some strange reason.
If this has been done, can anyone explain how they did it? I posted the same question with my method in the VR & AR section today but haven’t heard back as of yet.