ok so what I did to keep things from crashing was to combine 3dlight and Allars methods in a way. Instead of using the panocapture BP in allars demo I just dropped the StereoTopBot plane static mesh in the level that had the textures streaming onto it from the panocamera blueprint which of course creates the flattened images. I made a regular orthographic camera and placed it faceing the plane with the pano textureThen I used the just released Director Tools to handle the animation side and the exporting. I can seemingly export at any resolution that I want which is a huge bonus.