I am new to Unreal engine. I have rendered 360 images from 3ds Max and I want to create a 360 image viewer in unreal. So basically I’ve created a Blueprint and put a sphere in it and scaled it to 200 units and applied an unlit 2 sided material to it ( The texture is my 360 Render). I just want to view the image in 360 without any camera movement.
Is it possible to do? So basically I need to restrict the camera movement but keep the camera’s rotation. Please help.