360 Image viewer


I am new to Unreal engine. I have rendered 360 images from 3ds Max and I want to create a 360 image viewer in unreal. So basically I’ve created a Blueprint and put a sphere in it and scaled it to 200 units and applied an unlit 2 sided material to it ( The texture is my 360 Render). I just want to view the image in 360 without any camera movement.

Is it possible to do? So basically I need to restrict the camera movement but keep the camera’s rotation. Please help.


this video can help you if you still need some help

Maybe I’m not understanding the question correctly, but can’t you just rotate the object using SetActorRotation?

Or do you want to rotate the camera around the object?

If I’m asking silly questions, please ignore me - it’s a lack of understanding on my part