360 Degree Movement?

Not sure exactly where to post this question but here it goes, I am trying to do something that is based in space, so 0 G.

Now I setup my in game to turn off gravity which I think would be set by default to a 0 G environment, now the problem I face is the camera will not go in a 360 degree manner when I look up and down. Is there a little break-down some where I could learn a bit about blueprinting the way a character would move/be able to look inside the game engine? I learned a bit from a tutorial on different areas of gravity changing, I would eventually like to have different places have artificial gravity and reverting the 360 degree movement/looking to normal. I’ve looked around at other space examples and messaged them on the how to’s but haven’t got a reply and Im stuck, any help would be appreciated thank you.

Your character(or vehicle) needs to be set to simulate physics. And it will also require some sort of impulse in the opposite direction in order to rotate like that.

I will try that out real fast but the problem would still be present, that you are only able to view 180 degrees up and down whereas left and right you are able to view 360?

I’m not sure i really understand your problem.

What a character does when ‘looking’ left and right in 360 is that they rotate around the axis they are looking in, being i think the relative Y axis by default.

If you want 360 vertical viewing angles, just rotate your character in the relative X axis for the same effect.

Heya, sorry it took a day or so to do but i’m adding this to reply to your message…

Oddly it seems that there is currently an issue with rotations flipping on the up/down axis when you’re trying to rotate them past 0/180/360.

It is an issue i had assumed would have been solved in the engine with quaternions by now, but it seems not.

I suggest reading this page for what appears to be a solution:

https://answers.unrealengine.com/questions/36110/rotate-a-pawn-in-full-360-degrees.html

Thank you for replying, yeah basically I just want to emulate how you would interact in space, in which there is no up nor down just rotations in different axis’s, if that makes sense.