360 Automatic captures

Hello All,

I have a question.

I have a Theater in Unreal Engine project, my client wants one 360º capture from each seat.

Anyone know if this is possible to do on automatic?

1000 seats!!

Thanks a lot for your help!

You can use this. But instead of capturing a move, you capture only 1 screenshot(1 frame). You make a loop with a delay for each seat(maybe use a coordinate system?) And with each loop entry you move to another seat and capture the frame again.

Thanks ,

I’ll make some trials, first just for one to know how many time use per seat.

Thanks!