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360 Automatic captures

Hello All,

I have a question.

I have a Theater in Unreal Engine project, my client wants one 360º capture from each seat.

Anyone know if this is possible to do on automatic?

1000 seats!!

Thanks a lot for your help!

You can use this. But instead of capturing a move, you capture only 1 screenshot(1 frame). You make a loop with a delay for each seat(maybe use a coordinate system?) And with each loop entry you move to another seat and capture the frame again.

Thanks Mootjuh,

I’ll make some trials, first just for one to know how many time use per seat.

Thanks!