Hi, this is a duplicate of this bug report: Mouse Cursor not changing until moved - Programming & Scripting - Epic Developer Community Forums
The first bug report is from August 2014; it’s still not fixed. Short description of the bug: if you change the mouse cursor like this:
playerController->CurrentMouseCursor = EMouseCursor::Default; // or Crosshair or else
the displayed cursor-widget only changes when the mouse is moved by a pixel or more, otherwise the old cursor is rendered.
I think it’s kinda funny: with Unreal we can render millions of particles and super detailed worlds with fantastic lighting in realtime… but does it change the mousecursor when we expect it to? Nope. ![]()
Weird priorities.
I hope this finds its way on a current bug list.