How to prevent F9 from taking screenshot in packaged game?

I have F9 mapped to a save game menu in my Windows 64 game. UE however also maps F9 to a screen shot function in packaged games. So now whenever I open my save game menu I also get a nice screen shot of it. This may sound cool but it really isn’t. So how do I make the F9 screen shot go away and have it only open my menu?

I have tried putting this:
-DebugExecBindings=(Key=F9,Command=“shot”)

into DefaultInput.ini but no luck with that.

I have also tried going into project preferences and setting screen shot to Shift-F9, then repackage, but no luck with that either.

Hi antsonthetree,

Do you have the event for F9 set to consume input? This should prevent the editor from registering the command as a screenshot.

Yep. It’s set to consume input and override parent binding. Thanks for replying.

Hi antsonthetree,

I was able to reproduce this on my end and have entered a bug report, UE-30023, to be assessed by the development staff.

So what is the solution to this? I see UE-30023 says “Won’t Fix” but I have played other UE games and they do not have this behavior.