Showing All limits in PhAT not working if r.SeparateTranslucency=false

Hi,

This behaviour occurred after choosing Mobile as Hardware Target in the Project Settings.

If r.SeparateTranslucency is set to false in RenderSettings, the ConstraintRender Mode: All limits does not work as expected in PhAT.

Build Type: Binary
Build Version: 4.11.1-2934540+++UE4+Release-4.11

Hello DonHanson,

Thank you for reporting this issue. It seems that this is a problem with Separate Translucency alone, as changing the target to Mobile automatically disables this setting. I’ve placed a bug report in for the issue under the number UE-29486.

Have a nice day!