So everything seemed to work fine with the new release, untill I tried building lights for any scene or new/old project. The error “Swarm failed to kick off” is displayed. I have completely removed the new UE4 release and rebuilt it from source from scratch 2 times with the same error. Ive never had any issues compiling UE4 source before.
Build config: Development Editor, win64
final build log shows:
47> -------- End Detailed Actions Stats -----------------------------------------------------------
47> Total build time: 2162,09 seconds
========== Build: 20 succeeded, 0 failed, 1 up-to-date, 27 skipped ==========
Trying to rebuild only Lightmass in VS results in these compile errors:
Severity Code Description Project File Line Suppression State
Error MSB3073 The command "..\..\Build\BatchFiles\Build.bat UnrealLightmass Win64 Development -waitmutex" exited with code -1. UnrealLightmass C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 37
Error C3861 '_mm_cvtpu8_ps': identifier not foundh:\unrealengine-release\engine\source\programs\unreallightmass\private\lightmasscore\math\LMMathSSE.h(586): error C3861: '_mm_cvtpu8_ps': identifier not found UnrealLightmass h:\unrealengine-release\engine\source\programs\unreallightmass\private\lightmasscore\math\LMMathSSE.h 586
Error C3861 '_mm_cvtpu8_ps': identifier not found UnrealLightmass h:\unrealengine-release\engine\source\programs\unreallightmass\private\lightmasscore\math\LMMathSSE.h 586
Error Failed to produce item: H:\UnrealEngine-release\Engine\Binaries\Win64\UnrealLightmass.exe UnrealLightmass H:\UnrealEngine-release\Engine\Intermediate\ProjectFiles\ERROR 1
I have even tried reinstalling and reparing VS installation but it seems to work fine…
Any help is very appreicated, I am completely stuck. Here is the start of the compile log:
1>------ Rebuild All started: Project: EnvVarsToXML, Configuration: Development Any CPU ------
2>------ Rebuild All started: Project: DotNETUtilities, Configuration: Development Any CPU ------
3>------ Rebuild All started: Project: DeploymentInterface, Configuration: Development Any CPU ------
4>------ Skipped Rebuild All: Project: MobileDeviceInterface, Configuration: Development Any CPU ------
4>Project not selected to build for this solution configuration
5>------ Rebuild All started: Project: AutomationToolLauncher, Configuration: Development Any CPU ------
2> DotNETUtilities -> H:\UnrealEngine-release\Engine\Binaries\DotNET\DotNETUtilities.dll
5> AutomationToolLauncher -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationToolLauncher.exe
1> EnvVarsToXML -> H:\UnrealEngine-release\Engine\Binaries\DotNET\EnvVarsToXML.exe
6>------ Skipped Rebuild All: Project: GitDependencies, Configuration: Development Any CPU ------
6>Project not selected to build for this solution configuration
7>------ Rebuild All started: Project: HTML5LaunchHelper, Configuration: Development Any CPU ------
3> DeploymentInterface -> H:\UnrealEngine-release\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
7> HTML5LaunchHelper -> H:\UnrealEngine-release\Engine\Binaries\DotNET\HTML5LaunchHelper.exe
8>------ Rebuild All started: Project: UnrealBuildTool, Configuration: Development Any CPU ------
9>------ Skipped Rebuild All: Project: iPhonePackager, Configuration: Development Any CPU ------
9>Project not selected to build for this solution configuration
10>------ Skipped Rebuild All: Project: DeploymentServer, Configuration: Development Any CPU ------
10>Project not selected to build for this solution configuration
8> UnrealBuildTool -> H:\UnrealEngine-release\Engine\Binaries\DotNET\UnrealBuildTool.exe
11>------ Rebuild All started: Project: AutomationUtils.Automation, Configuration: Development Any CPU ------
12>------ Rebuild All started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
13>------ Skipped Rebuild All: Project: SymbolDebugger, Configuration: Development_Program x64 ------
13>Project not selected to build for this solution configuration
14>------ Skipped Rebuild All: Project: TestPAL, Configuration: Development_Program x64 ------
14>Project not selected to build for this solution configuration
15>------ Skipped Rebuild All: Project: UnrealCEFSubProcess, Configuration: Development_Program x64 ------
15>Project not selected to build for this solution configuration
16>------ Skipped Rebuild All: Project: UnrealCodeAnalyzer, Configuration: Development_Program Win32 ------
16>Project not selected to build for this solution configuration
17>------ Skipped Rebuild All: Project: UnrealFileServer, Configuration: Development_Program x64 ------
17>Project not selected to build for this solution configuration
18>------ Skipped Rebuild All: Project: UnrealFrontend, Configuration: Development_Program x64 ------
18>Project not selected to build for this solution configuration
19>------ Skipped Rebuild All: Project: UnrealHeaderTool, Configuration: Development_Program x64 ------
19>Project not selected to build for this solution configuration
20>------ Skipped Rebuild All: Project: UnrealLightmass, Configuration: Development_Program x64 ------
20>Project not selected to build for this solution configuration
21>------ Skipped Rebuild All: Project: CrashReportClient, Configuration: Development_Program x64 ------
21>Project not selected to build for this solution configuration
22>------ Skipped Rebuild All: Project: UnrealSync, Configuration: Development_Program x64 ------
22>Project not selected to build for this solution configuration
23>------ Skipped Rebuild All: Project: UnrealVersionSelector, Configuration: Development_Program x64 ------
23>Project not selected to build for this solution configuration
24>------ Skipped Rebuild All: Project: BootstrapPackagedGame, Configuration: Development_Program x64 ------
24>Project not selected to build for this solution configuration
25>------ Skipped Rebuild All: Project: BlankProgram, Configuration: Development_Program x64 ------
25>Project not selected to build for this solution configuration
26>------ Skipped Rebuild All: Project: BuildPatchTool, Configuration: Development_Program x64 ------
26>Project not selected to build for this solution configuration
27>------ Skipped Rebuild All: Project: MinidumpDiagnostics, Configuration: Development_Program x64 ------
27>Project not selected to build for this solution configuration
28>------ Skipped Rebuild All: Project: CrossCompilerTool, Configuration: Development_Program x64 ------
28>Project not selected to build for this solution configuration
29>------ Rebuild All started: Project: UnrealLaunchDaemon, Configuration: HTML5_Development_Program x64 ------
30>------ Skipped Rebuild All: Project: DsymExporter, Configuration: Mac_Development_Program Win32 ------
30>Project not selected to build for this solution configuration
31>------ Skipped Rebuild All: Project: ShaderCacheTool, Configuration: Development_Program x64 ------
31>Project not selected to build for this solution configuration
32>------ Skipped Rebuild All: Project: UE4EditorServices, Configuration: Development_Program x64 ------
32>Project not selected to build for this solution configuration
33>------ Skipped Rebuild All: Project: UnrealAtoS, Configuration: Mac_Development_Program Win32 ------
33>Project not selected to build for this solution configuration
34>------ Skipped Rebuild All: Project: UnrealPak, Configuration: Development_Program x64 ------
34>Project not selected to build for this solution configuration
35>------ Skipped Rebuild All: Project: ParallelExecutor, Configuration: Development_Program x64 ------
35>Project not selected to build for this solution configuration
36>------ Skipped Rebuild All: Project: SlateViewer, Configuration: Development_Program x64 ------
36>Project not selected to build for this solution configuration
29>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): warning MSB8005: The property 'NMakeReBuildCommandLine' doesn't exist. Skipping...
12> Cleaning ShaderCompileWorker Binaries...
11> AutomationUtils.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
37>------ Rebuild All started: Project: GUBP.Automation, Configuration: Development Any CPU ------
38>------ Rebuild All started: Project: IOS.Automation, Configuration: Development Any CPU ------
39>------ Rebuild All started: Project: AllDesktop.Automation, Configuration: Development Any CPU ------
39> AllDesktop.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
40>------ Rebuild All started: Project: Linux.Automation, Configuration: Development Any CPU ------
38> IOS.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
40> Linux.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
41>------ Rebuild All started: Project: Mac.Automation, Configuration: Development Any CPU ------
42>------ Rebuild All started: Project: TVOS.Automation, Configuration: Development Any CPU ------
37> GUBP.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll
43>------ Rebuild All started: Project: AutomationScripts.Automation, Configuration: Development Any CPU ------
42> TVOS.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
41> Mac.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
44>------ Rebuild All started: Project: Win.Automation, Configuration: Development Any CPU ------
44> Win.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
43> AutomationScripts.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
45>------ Rebuild All started: Project: Android.Automation, Configuration: Development Any CPU ------
46>------ Rebuild All started: Project: HTML5.Automation, Configuration: Development Any CPU ------
45> Android.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
46> HTML5.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
47>------ Rebuild All started: Project: AutomationTool, Configuration: Development Any CPU ------
47> AutomationTool -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationTool.exe
12> Creating makefile for ShaderCompileWorker (no existing makefile)
12> Performing full C++ include scan (no include cache file)
12> Performing 84 actions (4 in parallel)
12> [3/84] Resource PCLaunch.rc
12> [4/84] Resource ModuleVersionResource.rc.inl
12> PCH.CorePrivatePCH.h.cpp
12> PCH.Core.h.cpp
12> [5/84] Resource ModuleVersionResource.rc.inl
12> [6/84] Resource PCLaunch.rc
12> [7/84] Resource PCLaunch.rc
12> [8/84] Resource ModuleVersionResource.rc.inl
12> [9/84] Resource PCLaunch.rc
12> [10/84] Resource ModuleVersionResource.rc.inl
12> [11/84] Resource ModuleVersionResource.rc.inl
12> [12/84] Resource PCLaunch.rc
12> [13/84] Resource PCLaunch.rc
12> [14/84] Resource ModuleVersionResource.rc.inl
12> [15/84] Resource PCLaunch.rc
12> [16/84] Resource ModuleVersionResource.rc.inl
12> [17/84] Resource ModuleVersionResource.rc.inl
12> [19/84] Resource PCLaunch.rc
12> Module.ImageWrapper.cpp
12> [20/84] Resource ModuleVersionResource.rc.inl
12> [21/84] Resource PCLaunch.rc
12> Module.RHI.cpp
12> Module.RenderCore.cpp