I downloaded and ran the UE4 build from source code.
build configuration: “DebugGame Editor”
VS Edition: Visual Studio 2015 Community Edition
VR HMD: Pre
Repro steps:
- Start SteamVR compositor
- Create an empty C++ project
- Wait for starter scene shader compiler to complete
- Start up VR Preview and view with HMD
- Press “F5” to see shader complexity
- Crash!
Crashes on PostProcessing.cpp : Line 1749
Output:
[2016.04.01-00.37.38:630][283]Set new viewmode: ShaderComplexity
Assertion failed: !FSceneRenderTargets::Get(RHICmdList).SeparateTranslucencyRT [File:C:\UnrealEngine\Engine\Source\Runtime\Renderer\Private\PostProcess\PostProcessing.cpp] [Line: 1749]
Note: If you run a stand alone window, there is no crash.