AddActorWorldOffset does not seem to work correctly in 4.11

I am doing this:

http://puu.sh/ngZlO/7dfa49a871.png

All Actors are constantly moved a bit. But what you see in the game is that not all Actors are moved at the same speed. The character is moving a bit faster than all the other Actors.

Here you can download a repro project:

https://drive.google.com/file/d/0BzqDz_3FVfpOVW5GTkxpcWc3VTQ/view?usp=sharing

It’s just the FirstPersonTemplate with an Actor executing the code shown above. Another strange thing is, if you only hit simulate, it works. But once you possess the player, it starts moving faster than all other actors.

Hi ,

I was able to reproduce this on my end and have entered a bug report, UE-27248, to be assessed by the development staff.

Thanks! :slight_smile: