Hi
When my player dies I’ve been using Open Level (in a Blue Print) to reload the current level. In previous engine versions this has worked fine both in PIE and Standalone.
I’ve just noticed that in 4.10 the engine asserts when failing to find a PKG_PlayInEditor flag, and if I step over this, it fails a later check in UEditorEngine::Tick, I suspect due to bIsSimulatingInEditor being 0 rather than 1.
Opening a different level, rather than reloading the current one, doesn’t have the same issue when PIE.
Running the same project standalone doesn’t encounter these checks, and seems to work as expected.
Could this be related to UE-18588? I don’t know where I might look to check the current status of a reported bug/issue.
Gavin