344 SFX - Football Foley

Football Foley is a close-recorded on-pitch library covering the physical sounds of the game at ground level. The focus is on the detail that gets lost in broadcast recordings: the specific contact between boot and ball, stud and turf, and glove and post.

Ball kicks are covered across twenty-five variations. Ball stomps, grass bounces, net impacts, post hits and metal cage hits round out the contact sounds. The footwork section is extensive, with forty-one recordings of fast footwork in boots on grass, a full dribbling series split between instep and outside foot technique, running ball, running in metal-studded boots on concrete, and touch-drag dribbling. Goalkeeper sounds get their own section including catches, double-handed claps, parries and punches from different angles.

For game audio and broadcast foley this kind of coverage makes the difference between a scene that feels observed from a distance and one that puts you on the pitch. Layer the studs recordings under the dribbling sounds, use the instep series for long-pass builds, or pitch the boot impacts for creature and vehicle designs.

All sounds are fully metadata tagged and ready for Unreal, Unity, Wwise, and FMOD.


344 SFX - Football Foley - Metadata

344 SFX - Football Foley - Demo Track

Product details:

  • Number of Sounds - 502

  • Format - 48kHz, 24-Bit

  • 16 Ball Bounces

  • 165 Ball Control

  • 43 Boot Studs

  • 127 Footsteps Running

  • 60 Goalkeeper

  • 45 Kicks Passes

  • 31 Net And Post Hits

  • 8 Player Walla

  • 7 Shooting Drills

Note: Includes additional raw, unprocessed sound effects for layering, redesigning, and processing in your DAW before implementation in FMOD or Wwise.