I’m not sure what you mean by “limitations is same”.
In PIE, under the Selected Viewport and the Mobile Preview option for the game, the attached object (in this case, the bat) do not render shadows. The expected result however is that they would render correctly.
On device (Samsung Galaxy S6), the shadows are rendered but not combined correctly, as shown in the screenshot above.
As svv3dUDN mentioned this is a limitation at the moment with a newer feature. I’ve got ahead and entered a ticket for this with UE-22184.
I want to preface that this may be a limitation of the modulated method for mobile and may not be resolved in the near future or at all. Once there is an update for the ticket I’ll post back here with any relevant information.
I got an update on this one. This is actually a limitation of Modulated Shadows. Since this is a newer feature there isn’t a lot of documentation out there other than the older UDK page.
We will have a new documentation page up soon with some information on this implementation in UE4 along with limitations and other details related to the feature.