Actor root transform doesn't reset on root component change

As the title says, the root component transform doesn’t change if you first translate and rotate a component under the default root component and then make that translated and rotated component the new root. See pictures:

  1. Start with simple actor blueprint http://i.imgur.com/XKq4Mjo.png
  2. Add capsule component and transform it about a bit http://i.imgur.com/KVLYPaD.png
  3. Make the capsule the new root http://i.imgur.com/93lN3pH.png

Hello

I was able to reproduce this issue in a clean project. I have written up a report ( UE-21010) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

I’m unsure if this is the same issue, but i posted something about a similar issue. It might be affecting more stuff than just capsules:

(Maybe you fixed so that the position is resetting when making a new root, but the rotation is still left with the changed values)