I have created a material function FunEmpty that I’m using inside another material function. When I try to duplicate the FunEmpty node the engine crashes.
Branch: Binary
Build Version: 4.8.1-2591939+++depot+UE4-Releases+4.8
Crash Report:
MachineId:A5A5C2254E7344E93971D59AB8AC5E51
EpicAccountId:a456cb7ed09846eca3ec75d1ed53e9d0
Access violation - code c0000005 (first/second chance not available)
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UE4Editor_Engine!ConvertToMultilineToolTip() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\materials\materialexpressions.cpp:190]
UE4Editor_Engine!UMaterialExpressionMaterialFunctionCall::GetConnectorToolTip() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\materials\materialexpressions.cpp:6876]
UE4Editor_UnrealEd!UMaterialGraphNode::GetPinHoverText() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\materialgraphnode.cpp:666]
UE4Editor_GraphEditor!SGraphPin::GetTooltipText() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\grapheditor\private\sgraphpin.cpp:972]
UE4Editor_GraphEditor!TMemberFunctionCaller::operator()<>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor_GraphEditor!TTupleImpl >::ApplyAfter_ExplicitReturnType >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\tuple.h:113]
UE4Editor_GraphEditor!TBaseSPMethodDelegateInstance<1,SGraphPin,0,FText cdecl(void)>::Execute() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_Slate!TBaseDelegate::Execute() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:440]
UE4Editor_Slate!TAttribute::Get() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\misc\attribute.h:135]
UE4Editor_Slate!SToolTip::IsEmpty() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\widgets\stooltip.cpp:84]
UE4Editor_Slate!FSlateApplication::UpdateToolTip() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:2795]
UE4Editor_Slate!FSlateApplication::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1326]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2392]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]