I have a custom pawn with a custom movement component based off the floating pawn movement. A while back I enabled constrain to z plane to fix something and now I want it off however, the asset stays locked in the same z position no matter what I do.
As you can see constrain to plane is unchecked.
Hey Ecburgess0113,
Thank you for reporting this issue to us. I have tried to replicate the same z axis constraint on a character blueprint and was unable to do so. However, I am currently in UE 4.8.1. I see that you’ve been working out of UE 4.7.6 according to your post, could you please try to attempt this in 4.8.1?
Looking forward to hearing back from you, thanks! 
Hello , I was able to work around the issue by subtracting from the z axis on position when not in contact with the ground.
Hey,
I verified the issue in 4.7.6, 4.8.1 and 4.9. I’ve submitted a report to our developers, referenced as: UE-18035
Have a great one! 
Hey Ecburgess0113,
I heard back from one of the developers regarding the bug I entered. They believe that I’m seeing a UI issue while you’re seeing a runtime issue. Could you please explain further the issue that you saw before you fixed it by setting the z-axis back to 0.
For example:
Did you have the z-axis set to -25 and have the constrains unchecked when you noticed your pawn was still being constrained to the z-axis?
Looking forward to hearing back from you, thanks!!
No at the time I wasn’t doing anything to mess with the z-axis I merely checked constrain to z-axis in the detail panel and left it like that for a while. Then when I didn’t need that anymore I tried unchecking it but, the pawn still behaved as though it were constrained to the z-axis.
Were you able to replicate this more than once? I’ve went back to 4.7.6 and tried to reproduce this the way that you’ve explained and I haven’t gotten it to happen yet. I do notice that the UI shows that the axis is at 15, but I’m not restricted to a specific axis.
Thanks so much! 
Hey Ecburgess0113,
I have not heard from you in quite a few days and for this reason, I must mark this question as resolved for tracking purposes. If you still have further questions for me, please feel free to ask here. For any other questions, please post a new thread to AnswerHub.
Thank you and have a great day!