I’m working with third person blueprint example level, and I’m attempting to fire projectiles over multiplayer.
Everything here uses blueprints, no C++.
However, whenever I call SpawnActor on my projectile blueprint (which is replicated, so it should appear in both windows) entire editor crashes.
It does however, allow my two characters to run around without issue, and they are both replicated properly across two windows.
I’ve cut down my code to eliminate any possible problems that don’t have to do with simply spawning a replicated actor, I’ve tried removing projectile component, static mesh, and using default CubeMaterial.
If I remove replication from projectile, there are no crashes, and similarly, if I run only 1 player (with or without replication) there is no crash.
As far as I can tell this is similar to bug UE-15637 which can be found at Unreal Engine 4.8 Preview - Announcements - Epic Developer Community Forums, and in detail here: 4.7.6 Crash when replicating blueprints - Blueprint - Epic Developer Community Forums
Are there any steps I can take to fix this, or is it simply impossible to spawn replicated actors with version I’m using?