Hi guys,
I was told to post my crash here…I think.
I have a scene where I set it to build a light. The next day I saw it crashed and I was unable to open it again. It’s for archviz, so I have several big floor objects and walls that I set to have 4096 size of light map. Maybe that’s the cause?
The thing is that I can’t open any of backup scene files either.
Here’s the log
Log file open, 04/30/15 23:29:45
LogInitisplay: Running engine without a game
LogInitisplay: Loading recent project file: ../../../../../../Unreal projects/Australia/Australia.uproject
LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (64-bit): Apr 15 2015 12:09:54
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:
LogInit: Base directory: F:/Unreal/Epic Games/4.7/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2015.04.30-21.29.45:719][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2015.04.30-21.29.45:784][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.04.30-21.29.45:798][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.04.30-21.29.45:809][ 0]LogInit: Object subsystem initialized
[2015.04.30-21.29.45:812][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
[2015.04.30-21.29.45:812][ 0]LogConsoleResponse:Warning: Found in ini file 'F:/Unreal projects/Australia/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.04.30-21.29.45:812][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
[2015.04.30-21.29.45:812][ 0]LogConsoleResponse:Warning: Found in ini file 'F:/Unreal projects/Australia/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.04.30-21.29.45:812][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
[2015.04.30-21.29.45:812][ 0]LogConsoleResponse:Warning: Found in ini file 'F:/Unreal projects/Australia/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.04.30-21.29.45:813][ 0]LogInit: Selected Device Profile: [Windows]
[2015.04.30-21.29.45:813][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.04.30-21.29.45:823][ 0]LogInit: Computer: OBSIDIAN
[2015.04.30-21.29.45:823][ 0]LogInit: :
[2015.04.30-21.29.45:823][ 0]LogInit: CPU Page size=4096, Cores=4
[2015.04.30-21.29.45:823][ 0]LogInit: High frequency timer resolution =3.517841 MHz
[2015.04.30-21.29.45:823][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=8192.0GB
[2015.04.30-21.29.45:824][ 0]LogMemory: Platform Memory Stats for Windows
[2015.04.30-21.29.45:824][ 0]LogMemory: Process Physical Memory: 48.23 MB used, 48.23 MB peak
[2015.04.30-21.29.45:824][ 0]LogMemory: Process Virtual Memory: 28.28 MB used, 28.28 MB peak
[2015.04.30-21.29.45:824][ 0]LogMemory: Physical Memory: 2809.98 MB used, 16325.04 MB total
[2015.04.30-21.29.45:824][ 0]LogMemory: Virtual Memory: 280.25 MB used, 8388608.00 MB total
[2015.04.30-21.29.45:859][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 780 (Feature Level 11_0)
[2015.04.30-21.29.45:859][ 0]LogD3D11RHI: Adapter has 2994MB of dedicated video memory, 0MB of dedicated system memory, and 7906MB of shared system memory, 1 output[s]
[2015.04.30-21.29.45:859][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.04.30-21.29.45:864][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.04.30-21.29.45:872][ 0]LogD3D11RHI: Async texture creation enabled
[2015.04.30-21.29.46:293][ 0]LogTextLocalizationManager: The requested culture ('hr_HR') has no localization data; falling back to 'en' for localization and internationalization data.
[2015.04.30-21.29.46:373][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
Resource: (F:/Unreal/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
Resource: (F:/Unreal/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
[2015.04.30-21.29.46:373][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Resource: (F:/Unreal/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
Resource: (F:/Unreal/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
[2015.04.30-21.29.46:450][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.04.30-21.29.48:684][ 0]LogTargetPlatformManagerisplay: Building Assets For Windows
[2015.04.30-21.29.49:210][ 0]LogTargetPlatformManagerisplay: Building Assets For Windows
[2015.04.30-21.29.49:278][ 0]LogDerivedDataCacheisplay: Cache Size: 512 MB
[2015.04.30-21.29.49:313][ 0]LogDerivedDataCache: Loaded boot cache 0.03s 39MB C:/Users//AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.04.30-21.29.49:313][ 0]LogDerivedDataCacheisplay: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
[2015.04.30-21.29.49:313][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Unreal projects/Australia/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.04.30-21.29.49:313][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.04.30-21.29.49:434][ 0]LogDerivedDataCacheisplay: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2015.04.30-21.29.49:446][ 0]LogDerivedDataCache: Using Local data cache path C:/Users//AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.04.30-21.29.49:758][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.04.30-21.29.49:758][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.04.30-21.29.50:137][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.04.30-21.29.50:257][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
[2015.04.30-21.29.51:613][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.04.30-21.29.51:904][ 0]SourceControl: Info Source control is disabled
[2015.04.30-21.29.51:904][ 0]SourceControl: Info Source control is disabled
[2015.04.30-21.29.51:904][ 0]SourceControl: Info Source control is disabled
[2015.04.30-21.29.51:904][ 0]LogSourceControl: RunCommandInternalRaw: 'git version'
[2015.04.30-21.29.51:904][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
[2015.04.30-21.29.51:913][ 0]SourceControl: Info Source control is disabled
[2015.04.30-21.29.52:190][ 0]LogObj: 24232 objects as part of root set at end of initial load.
[2015.04.30-21.29.52:190][ 0]LogUObjectAllocator: 5137168 out of 0 bytes used by permanent object pool.
[2015.04.30-21.29.52:307][ 0]LogEngine: Initializing Engine...
[2015.04.30-21.29.55:604][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2015.04.30-21.29.55:643][ 0]LogInit: FAudioDevice initialized.
[2015.04.30-21.29.55:680][ 0]LogAIModule: Creating AISystem for world NewWorld
[2015.04.30-21.29.55:712][ 0]LogDerivedDataCache: Saved boot cache 0.03s 39MB C:/Users//AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.04.30-21.29.55:717][ 0]LogInit: Texture streaming: Enabled
[2015.04.30-21.29.55:858][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.04.30-21.29.55:858][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
[2015.04.30-21.29.55:858][ 0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-ga...icgames.net/da