Is there any quality difference or reason to animate characters at 30fps vs 60fps in Unreal 5? What are most other games or characters animations using? Thanks
Most game animations are done using what’s called key-frames and interpolation.
Unless you’re doing 2D using sprites, you shouldn’t decide on a specific frame rate.
Using these tools, it’s just as easy to animate at 100,000 fps as it is to animate at 20.
Make an animation that looks good- don’t worry about its frame rate.
to the best of my knowledge working at 30fps for authoring the animations is still standard.
i read somewhere that unreal is compressing to 30fps by default, though i dont remember where. a google search might find it, i dont think i had to search very deep, it is a pretty common question.
working at 30fps is a lot easier in the same way that blocking in a model with lower resolution is easier. You might seek out some professional animators but I haven’t heard of anybody making animations at 60fps
I generally author at 60, but you’re right that 30 is standard allowing interpolation to handle the rest.
Unreal imports at 30 by default, but this can be set to 60 when importing an FBX. The most important thing is to import at the rate you authored the animation so you don’t lose any information in the import process.
The reason I author at 60 is because my style includes a lot of manually authored secondary animation and follow through, but this is generally not required for video game-level fidelity unless you’re animating a cutscene with extra details in the motion.
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