Ah, my apologies I had missed the line about you moving it to a new blank project. Try removing the material M_G_03.uasset. I noticed that this material is the only one that crashes immediately upon trying to open it. If you remove that, does the editor crash when you try to implement the street static mesh? If yes, try removing the M_Base_Advanced_Blend uasset and attempt to place the street one more time. I don’t think there is anything directly wrong with the static mesh, but the base material is registering in the logs.
No worries. I don’t believe there is anything wrong with the static mesh, it just looked to me like the material was causing the core to crash inside the Render code so I thought given that this material worked in 4.6.1 just fine that it was something that needed to be fixed on Epic’s end in 4.7?
It is definitely possible, I’m attempting to see if I can get into the M_G_03 asset in another project to see if I can see what is going on with it now.