While having a/the dedicated server enabled and trying to pause the game the entire Engine crashes.
Repro Steps:
- Create a Blueprint like this: http://i.imgur.com/x3llfYF.png (set game paused on key-press), compile it etc.
- Enable the “Run Dedicated Server” checkbox under the Play toolbar
- Click Play, press the defined key (or basically set the game as paused) and the engine crashes
Happens 10 out of 10 times. I’ve submitted 4 automatic crash reports.
Using UE4.6.
Project Logs: https://drive.google.com/folderview?id=0BzRp-cLiZDUJb0ZweHEwdlZaZlU&
MachineId:1B39A4B04BF6684849F294A16EA627FF
EpicAccountId:98fa2dd4afbd445f90fb59fbce4a62be
Access violation - code c0000005 (first/second chance not available)
UE4Editor_Engine + 3791820 bytes
UE4Editor_Engine + 880225 bytes
UE4Editor_CoreUObject + 563956 bytes
UE4Editor_CoreUObject + 1348671 bytes
UE4Editor_CoreUObject + 1471421 bytes
UE4Editor_CoreUObject + 1614954 bytes
UE4Editor_CoreUObject + 1477214 bytes
UE4Editor_CoreUObject + 1350042 bytes
UE4Editor_CoreUObject + 1621364 bytes
UE4Editor_CoreUObject + 1477214 bytes
UE4Editor_CoreUObject + 563956 bytes
UE4Editor_CoreUObject + 1475014 bytes
UE4Editor_Engine + 1640529 bytes
UE4Editor_Engine + 15089634 bytes
UE4Editor_Engine + 6469518 bytes
UE4Editor_Engine + 6523461 bytes
UE4Editor_Engine + 6460171 bytes
UE4Editor_Engine + 6522058 bytes
UE4Editor_Engine + 1447759 bytes
UE4Editor_Engine + 8850902 bytes
UE4Editor_Engine + 8880992 bytes
UE4Editor_Core + 713843 bytes
UE4Editor_Core + 714349 bytes
UE4Editor_Core + 842853 bytes
UE4Editor_Engine + 9094933 bytes
UE4Editor_Engine + 9009696 bytes
UE4Editor_Engine + 9020039 bytes
UE4Editor_Engine + 5592886 bytes
UE4Editor_Engine + 5622108 bytes
UE4Editor_UnrealEd + 1803906 bytes
UE4Editor_UnrealEd + 6686342 bytes
UE4Editor!FEngineLoop::Tick() + 3876 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2214]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]