Given one myPlayerController -> EventGraph -> ImputAction PressKey (Num1) -> print String: test
Press Play in the Editor and as expected prints “test”
Changing Number of Clients to 2 -> press Play: only the Editor instance will ever get the key press, never the client instance.
In the Scene Outliner are 2 myPlayerController instances (myPlayerController_C and myPlayerController_C1)
When I debug myPlayerController I’m able to see 3(!) myPlayerController instances under Debug Filter (…_C, …_C1, …_C2)
The instances …_C (server) and _…C2 (?!) are receiving both the PressKey event, …_C1 (client) never.
Is this a bug or feature?