3 Dimension Struct Modify

Hi Everyone!

Anyone try’s to create 3d struct and modify it via blueprint?
I realy can’t figure it out.
Let’s say I’ve got 3d struct with boolian, and I create default values for it.

Now, how can I modify only those singles boolian’s in this layers of structs?

Better use 1 Dimension and iterate as if it is 3D.

See:
Struct[width][height][depth]
would be
Struct(width*height)*depth]

To set a value:
Index = (y * width + x) + (z * height)

OR
struct(y * width + x) + (z * height)] = Value

Thank you very much for answer, I’l try that : )

PS: I figure out that I can use maps too. Like 3DVector:Bool.