3/4 view spring arm clamp rotation Yaw ?

Hi,

So, I’m learning UE and for that I’m trying to make point and click project with rotatable 3/4 camera with Pitch and Yaw angles are clamped to the certain degree allowing the player rotate the camera only 30 degrees on both axes.
I’ve been following bunch of tutorials and started the project form the scratch so I could go over every single node myself for learning purposes.

At the moment I have this kind of setting as seen on the image below for camera control. Pitch works fine and Yaw too, but whenever I clamp the Yaw axis and click, it rotates the camera as well.

The goal is to get similar to the isometric angle with a certain degree of rotation for the camera (spring arm). So that the Character is moving towards click position, but the spring arm rotation moves freely and is dependent only on Right Mouse Button Hold.

Camera settings under Spring Arm details - Use Pawn Control Rotation - Inheritance are all turned off.

Another note from later troubleshooting is that when I turn off Orient Rotation to Movement under CharacterMovementComp, the camera works as intended with both Pitch and Yaw clamped and no unwanted rotation happening.


Okay.. i think I figured it out, what was happening. When Spring Arm selected, under Details - Transformation I had to set Rotation from relative to WORLD, of course. It does the trick for now, but I’m open for any suggestions how to make it simpler.