2Dpawn/depth of field/problem


I want to try creating 2D characters in the 3D world, but many attempts have resulted in rendering errors. When there are no objects in the sky behind the character, the character mistakenly presents abnormal transparency.
I have tried using the character as a plane and sprite, using masked materials, and using a camera or post-processing for depth of field, but this problem still occurs.
It’s been almost half a month and there’s no ending yet. Can someone help me? Thank you!
我想尝试在3D世界中做2D角色,但是尝试了很多都有渲染错误,当角色后面是天空没有物体的时候,角色就会错误地呈现异常的透明度。
我已经试过了把角色作为plane和sprite,材质使用已遮罩和,景深使用相机或者后处理,但是都会出现这个问题。
已经将近半个月了还没有结局,请问有大佬可以帮帮我吗?非常感谢!

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I made a masked material on a plane

image

It works with the sky

image

Maybe you can give a specific example?

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