VIDEO PREVIEW
An animated Serpent Hunter, 2 skins, 25 animations.
The character is versatile and suitable for a wide range of purposes: it can be used as a main protagonist, enemy, or supporting NPC. It fits perfectly into game projects, cinematics, as well as visualizations and concept presentations in the fantasy genre. To get the tail to behave correctly, you need to use physics or script-based bone position control, depending on your goals and the engine you're working in.
Unity and Unreal files included!
Unity exclusive
The controller and physics are configured, can be either the main character or an enemy.
Includes:Animated Character, green/golden skins.Animated Bow.Arrow.Options to disable mesh: accessories, tiara, quiver, dagger.
Mesh details:
Bow - 2,602 faces
Arrow - 124 face
Snake Archer Accessory - 1,886 faces
Snake Archer Clothes - 23,325 faces
Dagger - 272 faces
Face - 7,847 faces
Snake Archer Jewelrly - 12,357 faces
Snake Archer Quiver - 17,288 faces
Snake Archer Tail - 2,640 faces
Snake Archer Tail2 - 10,202 faces
Materials:Clothes, Accessory, Tail, Quiver, jewelrly, arrow, dagger, bow, eye, eyeglass, face, eyelash.
Character Animations List:
Aim Bow Idle
Aim Bow Idle Down
Aim Bow Idle Up
Aim Bow Start 1
Aim Bow Start 2
Aim Bow Start 3
Casting1
Casting2
Casting3
Death1
Death2
Death3
GetDamage1
GetDamage2
GetDamage3
GetDamage4
Idle
IdleBow
IdleBowWithArrow
MoveForward
MoveForwardBow
MoveForwardBowWithArrow
MoveLeftBowWithArrow
MoveRightBowWithArrow
Shoot
Bow Animation:
Idle
Aim
Shoot
UV mapping: Yes
LOD: No
Types of materials and texture maps: PBR