So far… I want to display an actor with the 2D camera, but only that actor without the environment. I was able to do that with the default Quinn UE asset, then God only knows why the render target now freezes when I pause the game. But apart of all the problem this engine haves, going back to the actor…
The creator was really “creative”, which divided the skeletal mesh in 10 sub-skeletals (one for head, one for torso, etc.) which means I can’t display “only” the skeletal mesh as show only component.
Now, is there a way to make this bloody camera show just the actor I want?
And maybe, make it work when the game is paused? (I can enable Tick when paused even to all game object, this super “high quality AAA engine” doesn’t care.)
Thanks in advance.