My apologies for the months delay on the major update. Long story short, the AI decide to falter and break on me when I upgraded the template to Epic Games’ Special Jamaican Leaf Edition engine upgrade. Apparently that leaf was too potent for it’s own good and it caused too many problems for nearly all of my projects involved. In addition to navigation system changes, there were also changes to the enum and particularly the ‘now’ sensitive Literal enum, which has managed to effectively hinder the behavior tree. It took me a month to even discover that the enum setup has in fact changed and was the sole culprit, I had my focus on the PawnSensingComponet and the PawnNoiseEmitter fearing both were being deprecated. For another, functions are now name sensitive so having my company’s name as it’s intended spelling “Néotl Empire” will no longer suffice as part of the name for my cast function wrappers. I decided to simply replace the high tone ‘e’ with a regular alphabetic one - now “Neotl Empire”.
I hope the original 4.20 update on the template did not cause too much trouble, I have now fixed the update yesterday.
Even so, that only covers the delay from last month. You may be wondering, “What about the other months since June 2018 (the year a major update was suppose to arrive)?” Well, that is another long story that is also very personal and even NSFW to some extent, so to summarize it I will just leave you all with three words - retail job failures, declining health, legal trouble. But I can at least be glad that I am not dead nor in prison, and I still have a roof over my head.
With such barriers out of the way, I can now finish my template as promised (even though I am now far off schedule). The major 2.0 update seeks to include full multiplayer support - multiplayer UI, game modes, and game state conditions for the game modes. Deathmatch, CTF, Control Point (aka King of the Hill), and a few other special ones.
I’d rather not prefer setting another estimated date of release on my products for my ‘naturally gifted’ predictions have gone very rusty and unreliable since my days working on my first game, so we will just have to consider this one a “when it’s done” basis, however I still intend to get this released before this year ends.