I am trying to make a top-down game, kind of in the style of the old Final Fantasy games. I have the character set up as a paper character with a sprite and all and a test tile map (with the tiles having collision) to check collision. For some reason the character is just rolling over the second layer, no matter how small the collision capsule is or how large the collision extrusion is. Anyone know how to make it so the character just runs into whatever is on the next layer instead of rolling over it?
That small yellow thing is the capsule component by the way.
These last two are the character on the ground plane (layer 1) and the tree plane (layer 2).