2d Tilemap Layer without 3d thickness

Hello, Im new to unreal, and i wanted to know if someone can help me with the following problem.

Im trying to make a 2d top down rpg like Pokemon or Zelda for Snes…

I followed the existing tutorials but i don’t really know how to do the following things:

  • First, to make a 2d game, in the tilemap properties i left “separation per layer” at 0 because if i create a tile in an upper layer it will be “floating” in the map while i move… specially if i place 2 tiles of the same object in different layers. Is there any other way to make this? Because this lead me to other problems.

-my character falls from the tilemap, is there a way to make the first layer to be “solid”, so my character can walk on that layer?

-How can i do to have 3 layers (under character, the same as character, and above character, like in RPG maker for example) while the separation per layer is 0 so my game genuinely can be a 2d game? And how i configure my character and collision sphere to do so?

Thanks in advance!

1 Like