2D Texture Array, MipMaps do not work at all.

Build Type: Is this a ‘Binary’ build from the Unreal Launcher
UE5.0.2
Checked with another buddy of mine.

Its very simple, creat a 2d texture array put some textures in and observe the mip maps, really any settings, they dont make any sense.

checked it with a DDS img with custom mip maps.

no mip maps will just use no mip maps,
from texture group creats some shadow ( if texture is scaled in the mat)
leave existing mip will just use none.

its randome and makes no sense.

not much more to say, completely broken and unusable.

found a bit more information. it seems like the 2d texture array deletes mip map 0-5. with a lod bias /mip map bias of 6, 6-12 work as expected?

after further randomly changeing settings
from texture group, world, works beside mip map 5 wich seems to always have trouble.
pls fix that, how am i supposed to do anything without a 2d array?

alright even more test show,
the only way to make it work,
from texture groups,
world,
NEVER STREAM OFF,
SRGB ON,
this seems to work.
i dont want to use srgb for my texture yet i have to for the 2d array to work?

Hi @xxerbexx I’ve been looking at this problem for a while, it seemed T2D array didn’t support mip maps, may I ask you if you made it work?