Hi, I’m creating a game in which I’m using small-resolution textures (maximum 256x256) to give my game a pixelated, PSX effect. I’ve applied the 2D pixels unfiltered option in the texture group of my texture, which gives me a render like this in the editor, which is exactly what I wanted.
Once the game is cooked and built, I run the exe and the textures look like this
Does anyone know what the problem is and how to fix it? Thank you