2D texture application doesn't work in game build

Hi, I’m creating a game in which I’m using small-resolution textures (maximum 256x256) to give my game a pixelated, PSX effect. I’ve applied the 2D pixels unfiltered option in the texture group of my texture, which gives me a render like this in the editor, which is exactly what I wanted.


Once the game is cooked and built, I run the exe and the textures look like this


Does anyone know what the problem is and how to fix it? Thank you

I just found the solution for those who have the same problem go to your texture and scroll down a little bit and look for “Filter” and set it to “Nearest”

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