Hi, I’m facing an issue, where my 2D sprite character’s direction doesn’t replicate on clients. I use this event on my event tick to check which direction the player is facing and then setting the sprite animation to play in the direction the player is walking.
It replicates from the server host to clients well but the clients don’t change directions when walking down for example.
I know I’m doing something wrong in the blueprints but I’m not sure what.
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