Hello everyone,
I am creating a 2D game with sprites using the PaperZD plugin. Right now I am having an issue where my enemy sprite is not rotating
My character movement is constrained to the Y Plane and the Spring Arm is set to Absolute Rotation. If I use Absolute Rotation on the Enemy Sprite it just breaks my own characters camera instead which is weird as they are not parent/child BP’s.
My code works on my main character perfectly fine but when I give it to my enemy character (FireSkull_Enemy, child of BP_EnemyTemplate), the sprite won’t rotate. I’ve changed the code around a few times as you can see in picture #3.
The FireSkull Enemy is a child of BP_EnemyTemplate, could that cause it? Code is in the template and not the child but it is set on event ticket in the parent BP. Otherwise, I am not really sure/understanding why it is not rotating the enemy sprite by 180 degrees. Any advice would be great!