So I’m wanting to learn Unreal 4, trying to figure out blueprints and the whole engine, so I decided to do a simple 2d game. I’ve actually had problems with getting even class blueprints to load, but I guess that’s for another section.
I want to make a character that’s 2d with ragdolls. I’m trying to think of the best way of doing this. I think I’ll rough out drawing the whole character then make planes for like arms legs chest and head. Then dismember each body part when that body part is hit, I’m also thinking of just animating the 3d plane for run walk jump etc… Then doing some trickery that when you turn left I render the leg sprite sideways on the plane and if you turn right it shows the character as right and so on… What is the most common way of making a 2d ragdoll sprite. I’ve never tried it before. How would you go about doing this? I want the legs to chop off and roll around in X and Y but not Z, and ragdoll around.
Besides the sprite editor, flipbook editor, 3D detection, and other completed tasks, we’ll have to see what’s been been added when the next 4.3 preview build becomes available. I just voted up “Expose 2D joints/etc…” under Physics on the Paper 2D Trello Roadmap](Trello). If only we could get them working on Spline integration.
You can actually see the Paper 2D changes as they are submitted on the Github master branch commit list](https://github.com/EpicGames/UnrealEngine/commits/master), the last of which was yesterday. The UE4 roadmap shows July as the target month to have most of the work done, so features should be coming at a fairly rapid pace over the coming weeks.