2D sprite artwork turning out blurry and pixelated in-game

Hello! I am currently working on a project creating a tile based game using a top-down 2D perspective. Currently, I am creating the character asset for my game using Adobe Illustrator, and exporting the images as PNG-8 at 4x scale (1574x2043 at 288dpi, 8-bit). When I import it into the game and look at it via the texture editor, it seems fine:

However, when I create the sprite asset for it, the edges are all pixelated and blurry, like so:

Here is what it looks like in the actual player entity blueprint (it faces upwards toward the camera, as it is a top-down 2D game):

Finally, here is what it looks like in game (PlayInEditor window). As you can see, it is very pixelated and blurred, and looks even worse in the packaged build:

Any help or advice on this would be greatly appreciated, and I can provide more information if needed. Thanks!

After some tinkering and messing around with settings, I found that in order to fix this issue, I needed to switch my project’s anti-aliasing settings to TSR, and everything looks fine now.

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