Hello! I am currently working on a project creating a tile based game using a top-down 2D perspective. Currently, I am creating the character asset for my game using Adobe Illustrator, and exporting the images as PNG-8 at 4x scale (1574x2043 at 288dpi, 8-bit). When I import it into the game and look at it via the texture editor, it seems fine:
However, when I create the sprite asset for it, the edges are all pixelated and blurry, like so:
Here is what it looks like in the actual player entity blueprint (it faces upwards toward the camera, as it is a top-down 2D game):
Finally, here is what it looks like in game (PlayInEditor window). As you can see, it is very pixelated and blurred, and looks even worse in the packaged build:
Any help or advice on this would be greatly appreciated, and I can provide more information if needed. Thanks!