So i am using Paper ZD and have created a test Flipbook animation. So when my sprint arm is set to smaller value which is when the camera is near, the animation plays as it should be but when its too far, its blurry. I have also attached a video. Never Stream is enabled by default btw. Tried disabling Motion blur too.
I’m guessing the filters are messing with the downscaling. Can you set the texture filter to “Nearest” and tell me if it is still blurry?
The problem was with anti aliasing, when i set it to “None” it fixed