Hi Guys, I am trying to implement a shooting mechanic in my 2d side scroller game. with the Paper2d plugin
I put a scene in my character blueprint at where the gun is, so the bullet can spawn
the shooting function works, by itself, the bullets are able to spawn when I fire.
my projectile is like this:
when I shoot
I then wanted to add an aiming function so the bullet would shoot at where my mouse was.
I do that by making a custom event, and finding bullet scene world location first, then i use player controller convert its mouse location to world space.
I used find look at rotating, using bullet scene world location for a start, and world location mouse for the target.
I plug the return value to set world rotation for my bullet when I fire the gun.
the bullet doesn’t seem to follow the mouse at all.
I tried to 0 all the transformations from the bullet spawn location, and it worked
but I really want to have the bullet spawn at gunpoint, is there something I did wrong?
Thanks in advance!