2D Side Scroller Main Menu HELP

I know how to make the menu itself but i am struggling with putting it into my game. I have a level where it is the actual gameplay and a separate level with the menu. I am using the Side Scroller Blueprint so when i press play it sets it up nicely in the game, but on the menu the character appears. I have tried going into the blueprint of the character and deleting it but that deletes the character in all levels. Is there a way that i can remove the character from the menu level only? Can i enable it to only use a camera and not move?

Thanks!

Main menu’s are scheduled for tomorrow.
But just a thought as a work around.

How about you place a player start outside of the viewport.
This way the character still gets spawned but you just wont see it.

Another way would be setting the main menu level as default.
And creating a separate "player"controller for the main menu.
However I have no clue how to switch "player"controller between levels.

And my final idea, just destroy your character the moment the main menu starts.

So yeah, I’ll be back tomorrow and see how you made this work.
Good luck.

This video might help, lemme know if it doesn’t.

So I just made a main menu widget.
On the level blue print I made the main menu show and display mouse cursor.

Pressed play, Character spawned.

So I added a Kill player event right at the start.
This destroys the player character immediately, so it wont appear.

f9f291a12518a5477e4673027be256f3a755379c.jpeg

Hey! Just make the player blueprint invisible the second your main menu appears. Get player character---- cast to player blueprint----- set actor visible… uncheck ----disable input.